Commanding Waterloo

[wargaming as a teambuilding]
plan, implement, collaborate

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What

Two teams compete against each other in a fantastically designed wargame during a fictional battle.

In the role of brigade commander, you will maneuver your troops across the battlefield to successfully execute the mission given to you. You consult with your fellow commanders for the plan of action. Together you will provide the implementation to win this battle on the opponent.

Experience the excitement of warfare, dealing with uncertainties and the euphoric moments of “I love it when a plan comes together” (Hannibal Smith, A-team).

Together with our partner BelloLudi, we have developed the wargame “Commanding Waterloo” as a team-building exercise for participants who have no experience with it whatsoever.

How

After learning the simplified game rules for this wargame, we take you back in time to the last days of Napoleon. You will be given command of either the French (blue) or English (red) army. Together, you carry out a mission in which the blue and red sides battle each other, with tactics and dice rolls determining the outcome.

First, your team determines a strategy. The game materials are hand-painted miniatures that immediately capture your imagination. Then you line up the tin armies and start the battle. You will have to plan, improvise, consult, decide and (under)act.

You play in several rounds. Between rounds there is room to reflect and adjust your planning to the new reality. If you have made the opponent flee, the battle is won.

Reflection & debriefing

After each round we reflect within the team on the results achieved, the mutual cooperation and the necessary adjustments to the chosen strategy. Afterwards, we translate the insights gained into our own daily practice.

Who

Executive teams, management teams, service teams, game enthusiasts.

“Making agreements and sticking to them, that's the challenge!”

Summary

2-3 hours

4-24

t/m 10: 500,  >10: 1000, >20: 1500 

IntoTheMirror location or at your own location

Also available in Dutch

Wargame 'Commanding Waterloo'

It is June 21, 1815. Three days earlier, Waterloo has been lost to the French. Allied troops are advancing toward Paris. French units try to cut them off at the town of Beauvais, about 100 kilometers northwest of Paris. The armies march on each other, determined to drive out the enemy. There is not much daylight left to reach today's objectives, so both sides are in a hurry! You are commander of one of these brigades. Are you going to make history today?

nutcracker

NAPOLEONTIC

2 hours

Brief reflections

cannon

NAPOLEONTIC

3 hours

Reflections & debrief

**Most popular**

tank

CHOOSE YOUR ERA

3 hours

Reflections & debrief

commanding-waterloo3

'Commanding Waterloo' as team building

Organizations that choose this workshop want to strengthen cooperation between colleagues. To successfully solve the challenges in this game as a team, mutual coordination is needed. Making plans, implementing and improvising are also essential.

Practical

The wargame “Commanding Waterloo” is played with tin miniatures and dice, on a terrain with landscape placed on tables. There must be space for players to move around the battlefield.

You can play the “Commanding Waterloo” pop-up experience anywhere: at the office, classroom or at a venue near you. Or at one of our locations.

They went into the mirror before you