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SPEAR OF DESTINY

[Traditional Escape Room with emphasis on immersive storytelling]

 WHAT

Work the overall escape room design into a feasible design that includes time travel. The puzzles should fit into the narrative so that players are immersed in the experience.

WHO

Escape room players, company outings, stag parties

STORYTELLING

Professor Rövers was conducting groundbreaking research at Time Labs, a research firm in Utrecht, the Netherlands. Because the research is secret, it remains unclear what it might have to do with the professor's disappearance. Can you find out?

PARTNERSHIP

AdventureEscape (Opdrachtgever, projectmanagement, design en gebruiker), Kromhout timmer en klusbedrijf (timmerwerk en briljante praktische oplossingen verzinner), Judith van der Meer Muurschilderingen (schilderwerk), Studio Semaphore (engineering and programming), InCamera (Visual effects en grafisch ontwerp), Shahin Nazar (background music en soundscape), Benjamin Hull Photography (photography)

PROJECT RESULTS

  • An escape room on a historical theme
  • For 2-5 players
  • Puzzles that fit the narrative
  • A time travel!
  • 18 unique puzzles
  • 75-minute experience

EXPERIENCE IT YOURSELF

The escape room 'Spear of Destiny' can be booked via the website of  AdventureEscape.

And what did the participants think?